![]() ![]() Considering that having 100 players in the same place routinely makes modern games run like a PowerPoint presentation, Camelot Unchained's relative smoothness with 1100 or so actors was quite an achievement. In the stream one week after the Diablo Immortal-like switcheroo, Jacobs started off by apologising to the backers and then showing the Cherry Keep scenario with hundreds of NPCs firing mortars and magic at each other as well as the walls crumbling due to too much damage.ĬSE then invited the backers to join in on the fun which resulted in over 100 players joining around a thousand NPCs in the madness. In other words, it is nothing like Camelot Unchained and is definitely not what backers expected from the live stream update. This game is sort of an action RPG but also has tower defence elements. Unfortunately, this resulted in over seven years of waiting and unfulfilled expectations from the backers.įor that reason, it is not exactly unexpected that they went berserk on Mark Jacobs when he announced that a new game, named Ragnarok: Colossus is in development. CUBE may be ported, but CU will not and could not.Camelot Unchained is one of those Kickstarter projects with massive development cycles as City State Entertainment decided to make their own engine in order to accommodate for the needs of the upcoming game. There will be too many skills for a console gamepad.Īt that video, there is someone asking if the reported port to console was correct, to which MJ said that it was not. I think that it was a little more than a year ago (when they received the influx of money) that they confirmed that CU (MMO) will not and cannot be ported at consoles exactly for that reason. Most importantly, are there hotbars with more than 15-20 skills I can use The TriRealm TM gameplay has yet to be implemented in the game. Is there actual gameplay to enjoy or is it just seige tests scenarios and such? As such, right after the promotional beta (right before launch), there will be a final wipe. There will be no "soft" launch or "early access". When they need to, they invite people to test specific things and "scenarios".īefore launch? Most certainly. MMORPG veterans will know that Camelot Unchained, which was originally Kickstarted in 2013, has taken flak over the years thanks to delays, the founding of a second studio, the announcement of a second game using CU’s custom-built engine, and delayed refunds. The Crowfall fixed 3rd person camera is a little weird to get used to. The servers not being 24/7 online aside, the game is not being tested in any way that could be perceived as "whole". Camelot Unchained feels like your character is a drunk guy trying to walk on ice, and in Crowfall you can't even pan your camera while moving, so you have to do weird jump tricks to see what's going on behind you. If I plop down $60 for a builder's "warrior" pack, I can get in?Īt Beta-1 testing schedule? Yes. Unless you want a half-baked turd.Įverything I've been reading seems to say that Beta 1 is going on right now. an MMO), then you have to have patience (either if you are the maker/developer or the customer). The reality of the matter is that, if you want a product that comes from a complex project (e.g. And I am not talking about the estimates made during their kickstarter days (day -1), but I am talking about any subsequent estimate made by literally every single one of them.Īnd if you go at AAA/non-indie/non-crowdfunded MMOs, these were being made for years without people knowing their existence, then, when things had progressed, the devs were announcing them and issuing a release date and then.most of them missed that date or they were like SWTOR and ESO, and they were launched unfinished basically (e.g. Literally every single crowdfunded MMO has missed their estimates. They have not announced an aimed/planned release date, you can criticize them for this if you wish, but you can't criticize them for saying "we will release at 2019" and now seeing that they won't.Īnd people should also learn that complex projects like an MMO, are difficult to be scheduled. Although they have made some new hires, these were not enough (I think they are still looking for people) and did not come early enough (I think they were made during the summer, when I was paying less attention). ![]() The "if" part, unfortunately was not met. So, not only they did not announce "we are shipping late 2019", but instead they said "2019 is possible", but on top of that they said "2019 is possible IF. ![]() They specifically said that they could start looking for new hires, and if they had found the right fit at an appropriate time, they had good chances (and not certainty) of hitting a late 2019 release date. Right after they received the 7.5 million ~12 months ago, they said that these money could (and not would) speed the development process. People need to learn basic reading comprehension. They have NOT announced a 2019 release date. ![]()
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